

There are two attributes to keep track of (Combat Skill and Endurance), there's a limit to how much equipment can be carried around (eight backpack items, two weapons, fifty coins and a variety of "special items" carried outside of the backpack), and there's a simple combat system in which combatants compare Combat Skill scores, generate random numbers, and refer to a simple table until one or the other runs out of Endurance points. The Lone Wolf books feature a particularly elegant and enjoyable game system, the basics of which are quite straightforward.
LONE WOLF BOOK SERIES
Before this happened, though, the series managed to spawn several spin-off books: The World of Lone Wolf, a four-gamebook cycle set in the southern part of Magnamund, the fantasy land in which Lone Wolf lives The Magnamund Companion, a guidebook to all things Lone Wolf which includes a brief gamebook adventure and Legends of Lone Wolf, a series of novels retelling the plotline of the first eight books of the main gamebook series. There were originally supposed to be twelve books in the New Order series, but at the urgings of the publisher, the series came to a somewhat rushed close at book number twenty-eight. Books thirteen through twenty follow the character's further development as a Kai Grand Master, and the final eight titles allow the reader to create a new Kai character, a member of the New Order established as the result of Lone Wolf's endeavors.

The first twelve books form a continuing storyline in which the reader controls Lone Wolf, the last survivor of an order of warrior-monks known as the Kai, as he grows in power and wisdom and overcomes his nemeses, the Darklords of Helgedad. The second great British success (after Fighting Fantasy), this series offers a distinctly different style of writing and gameplay. The books in this series are among the most influential gamebooks ever published. Game System : Randomization Method : In Book Dave Argabright captures not just the words of Doug Wolfgang, but the deep emotions within the man.Language:Ĭomplexity Level : Advanced (Full Game System) Make the long ride from Skagit to Syracuse and all points in between. Listen to the cheers in Knoxville, and dodge the boos and beer cans from the people on Beer Hill at Williams Grove Speedway. Race alongside Steve Kinser, Sammy Swindell, Darryl Dawley, Keith Kauffman, and Lealand McSpadden. Ride along with Bob Trostle, Doug and Joanne Howells, Bob Weikert, Danny Peace, and many more. Speaking from the heart, this is Wolfie at his very best: Honest, insightful, funny, interesting, straightforward. In April 1992 Wolfie was terribly burned in an accident at Kansas City, Kan., and fought through years of rehabilitation and dozens of surgeries to race again, mixed with a controversial lawsuit.Īfter years of reflection, Wolfie looks back on his life, his career, and the sport of auto racing. He reached the pinnacle of his sport by winning hundreds of races during his career, including five Knoxville Nationals triumphs. His smooth, fast style and his thoughtful, articulate observations of the world around him endeared him to legions of fans throughout the country. Doug Wolfgang rose from humble beginnings to become one of the most successful sprint car racers of all time. A must-read for fans of all types of auto racing.
